Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship") is a high level plan to achieve one or more goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including "tactics", siegecraft, logistics etc., the term came into use in the 6th century C.E. in East Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact.
Strategy is important because the resources available to achieve these goals are usually limited. Strategy generally involves setting goals, determining actions to achieve the goals, and mobilizing resources to execute the actions. A strategy describes how the ends (goals) will be achieved by the means (resources). This is generally tasked with determining strategy. Strategy can be intended or can emerge as a pattern of activity as the organization adapts to its environment or competes. It involves activities such as strategic planning and strategic thinking.
A strategy is a long term plan of action designed to achieve a particular goal.
Strategy may also refer to:
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Chess strategy is the aspect of chess playing concerned with evaluation of chess positions and setting of goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals, open files, individual squares). Chess strategy is distinguished from chess tactics, which is the aspect of role playing concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece development), which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy does. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
A population is a summation of all the organisms of the same group or species, which live in a particular geographical area, and have the capability of interbreeding.
In ecology, the population of a certain species in a certain area is estimated using the Lincoln Index. The area that is used to define a sexual population is defined as the area where inter-breeding is potentially possible between any pair within the area. The probability of interbreeding is greater than the probability of cross-breeding with individuals from other areas. Under normal conditions, breeding is substantially more common within the area than across the border.
In sociology, population refers to a collection of humans. Demography is a social science which entails the statistical study of human populations. This article refers mainly to human population.
In population genetics a sexual population is a set of organisms in which any pair of members can breed together. This means that they can regularly exchange gametes to produce normally-fertile offspring, and such a breeding group is also known therefore as a gamodeme. This also implies that all members belong to the same of species, such as humans. If the gamodeme is very large (theoretically, approaching infinity), and all gene alleles are uniformly distributed by the gametes within it, the gamodeme is said to be panmictic. Under this state, allele (gamete) frequencies can be converted to genotype (zygote) frequencies by expanding an appropriate quadratic equation, as shown by Sir Ronald Fisher in his establishment of quantitative genetics.
Population is the second studio album by Canadian indie rock band The Most Serene Republic. It was recorded and mixed by Ryan Mills, Mike Kuehn and Ryan Lenssen at Sleepytown Sound in Toronto. The album was released on October 2, 2007 through Arts & Crafts. This is the first album to feature the band's new rhythm section of Tony Nesbitt-Larking and Simon Lukasewich. The album artwork features the Muji toy "suburbia in a bag".
Population may refer to: